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Texture on a 3D model from a height map

Puts real relief on your model rather than a picture: the pattern becomes geometry and the printer prints it as it is. The file is sent only for the computation and is not stored.

  • Input: Model + image
  • Output: Model with relief

This tool is in the works. Order and timing live in the project roadmap.

Need this tool? Write to us and we'll move it up the queue

Texture on a 3D model from a height map

What you get

  • The relief becomes geometry: the slicer sees exactly the pattern you saw in the viewport.
  • The pattern comes off mating surfaces — the bottom and flat seats stay smooth.
  • One part on the way out: a textured model can go straight into a mold or into a splitter.

How it works

  1. 1Upload a model and a height mapAn STL, OBJ or 3MF model plus a PNG or JPG height map. No map of your own — built-in patterns are there.
  2. 2Fit the patternTile size in millimetres, relief depth, projection. The fast preview draws the pattern with a shader, the exact one with real geometry.
  3. 3Download the STLTriangle count and bounding size are written out. Simplification takes the excess mesh away without eating the pattern.

If something went wrong

Symptom, and what to change

The pattern is invisible in print
Depth is below the layer height: depth → 0.8 mm, layer → 0.12 mm.
The part lifts off the bed
The texture reached the first layer: turn “leave the bottom smooth” on.
The pattern is stretched on a cylinder
Wrong wrap axis: pick the body's actual axis.
“Too many triangles”
The tile is small for the model: quality → draft, or a larger tile.
The print came out coarser than the preview
The fast preview draws the pattern with a shader: switch to real geometry.

Questions

Good to know

How is this different from fuzzy skin in the slicer?

Fuzzy skin is random nozzle jitter on the perimeters: the same noise all over the part, not chosen and not visible before printing. Here you get a specific pattern at a specific scale, visible in the viewport, removable from mating surfaces, and it stays in the file — a textured model can go straight into a mold.

The pattern is not visible in print

The relief depth is below your layer height. Raise the depth to 0.8 mm and print at 0.12–0.2 mm with at least two perimeters — the first one is eaten by the relief itself.

“Too many triangles” — what do I do?

The pattern is too fine for the size of the model. Take draft quality or make the tile larger. The triangle limit can be raised, but the tab needs the memory.

Does my model go to your server?

No. Both the model and the height map stay in the browser; only the fact of a download reaches the server.

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